0.28 (build 8; labeled as 0.29 in iOS) is a major update and is the initial release of the iOS version of Progressbar95. It was compiled on 1 August 2019 and released for Android and iOS on 2 August 2019.
0.22 (build 3) is a major update. It was compiled on 26 June 2019 and released for Android on 4 July 2019.
Wallpapers are added;
The pink segment is added - Removes 5% from the progress bar;
Russian localization is added;
A score system is added;
The UX is nerfed;
Bug fixes.
0.21 (build 2) is the initial version of Progressbar95 and the release version of 0.2. It was compiled on 17 June 2019 and released for Android on 20 June 2019.
The font is changed;
Programms is removed from the Start menu;
Bug fixes.
0.20 (build 1; also known as 0.2) is the first known version of Progressbar95 and the prototype version of 0.2. It was compiled on 24 May 2019 and released to beta-testing for Android on 10 June 2019.
The current sixth release of Progressbar (Progressbar Chitown, which was added in 0.60) imitates gameplay elements of versions 0.20 and 0.21.
The segments from versions 0.20 through 0.23 do not always give 5% progress. Each subsequent level requires one more segment than the previous level to win. That means, the number of segments required to beat a level is 19 higher than the level number. Examples:
Level 1 - 20 segments (all 5%'s)
Levels 2 to 5 - 21 segments (sixteen 5%'s and five 4%'s)
Levels 6 to 13 - 25 segments (all 4%'s)
Levels 14 to 30 - 33 segments (thirty-two 3%'s and one 4%)
Levels 31 to 80 - 50 segments (all 2%'s)
Level 81 onward - 100 segments (all 1%'s)
According to the Icoeye, there were internal builds before 0.20 that were all in a pre-production state and were not published online.[1]
Every time you beat a level in versions 0.20 and 0.21, the wallpaper color changes.
0.20 is the only version of the game which does not save your level progress. It saves your level record only.
Versions 0.20 and 0.21 were called "0.02" and "0.021" in-game respectively.